Dr. Mario by 70 (or TheMockery) and Diamondswag12

DO NOT ASK FOR DS12 TO TONE DOWN THE AI. IT'S NOT GONNA HAPPEN.

;-------DESCRIPTION--------
Dr. Mario originates from a puzzle-like game of the same name.
He's made a few appearances in Smash Bros.

Most of his gameplay focuses on SSB references. One of his hypers is based on his custom specials from Smash 4, too.

;-------MOVELIST---------
Specials
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Pill Throw (Air-OK) - D,DF,F,x (or y)

Doctor Tornado/Mario Cyclone (Air-OK)- D,DF,F,a (or b)

Coin Punch Upper (Air-OK)- D,DB,B,a (or b)

Cape (Air-OK) - D,DB,B,x (or y)

Ground Pound (Air-Only For Now) - D,D,a, b, x, or y  
;------------------------
Hypers
-------------------------
Final Smash - D,DF,F,x+y

Explosive Punch Upper (Air-OK) - D,DB,B,a+b

Forward-Smash - D,DB,B,x+y
;-------CHANGELOG--------
Version 1.01 
--------------
Added new Guard Spark for Specials and Hypers.

Fixed sloppy hitboxes.

Fixed Infinites with Normals (Also they have more knockback.)

Fixed bug where you can hit the opponent when falling after the Jumping Light Punch.

Both the Upper Custom and Final Smash hypers were nerfed heavily due to being incredibly overpowered.

Added new special: Ground Pound. Due to my laziness, he can only use it in the Air for now.

Changed Throw Hitspark to Normal instead of Special because after a while, I realized it wasn't a special.
--------------
Version 1.0
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Initial release. I can't say much here.

;-------CREDITS-------


Nintendo for making the character.

Thekrillmaster for the sprites (including Gregarlink for the original base)

Diamondswag12 for the A.I. and Damage Dampener Code.

Tyren for the original Damage Dampener Code. DS12 edited this. Also he recolored the original ground pound sprites. Thanks, Tyren.

Virtualtekk for making Fighter Factory.

Elecbyte for making M.U.G.E.N.

I felt like we haven't had a decent Dr. Mario for years, so I decided I'd make one myself. 
I hope you like it.